In C++, specific casts are more controlled ways of performing conversions between types. These are static_cast, dynamic_cast, const_cast, and reinterpret_cast.
Each one has its specific purpose
static_cast: For conversions between related types without polymorphismdynamic_cast: For safe conversions in polymorphic class hierarchiesconst_cast: To remove or addconst(use with caution ⚠️)reinterpret_cast: Low-level conversions between unrelated types, such as pointers and integers (use with extreme caution ❗)
These allow for safer management of type conversion compared to the “classic” cast operator (dataType)object (especially when working with class hierarchies and inheritance).
Although the (dataType) operator is faster to write, it can be dangerous because it performs no safety checks, which can lead to errors.
Conversion with static_cast
static_cast is used for conversions between related types that can be determined at compile time. This type of cast is very useful for converting between numeric types, as well as in class hierarchies without polymorphism.
You should not use static_cast when polymorphism is involved, as it does not check if the conversion is safe at runtime. Instead, you should use dynamic_cast in these cases.
Conversion with dynamic_cast
dynamic_cast is primarily used when working with class hierarchies that have at least one virtual function (i.e., classes with polymorphism).
This type of cast is the only one that checks the validity of the conversion at runtime, returning nullptr if the conversion is not possible.
- Use
dynamic_castwhen working with classes that have polymorphism and you need to verify at runtime if a conversion is valid.
- Do not use
dynamic_castif you can determine the conversion at compile time (usestatic_castin those cases).
Conversion with const_cast
const_cast is used to remove or add the const qualifier to an object.
Although it seems useful, modifying an object that was originally declared as const can result in undefined behavior, so it should be used with caution.
- Use it only when working with poorly designed functions or APIs that do not handle the
constqualifier correctly.
- Avoid modifying objects that were originally declared as
const - In fact, avoid using it in general 😉
Conversion with reinterpret_cast
reinterpret_cast is the most dangerous cast and is used to perform low-level conversions between pointer types or between pointers and integer data types.
Unlike other types of casts, it performs no safety checks and simply “reinterprets” the bits of the object as the new type.
Basically, reinterpret_cast is similar to the classic cast (dataType).
- Use it only when working with low-level systems (such as hardware drivers or APIs that require this type of conversion).
- Avoid using it for any type of conversion between classes or data types that are not directly related
- In fact, avoid using it a lot
