Interfaces are a fundamental tool in object-oriented programming, as they allow us to define the structure and behavior of an object.
An interface in TypeScript allows us to define the structure of an object by specifying the names and types of its properties and methods.
Subsequently, classes can implement this interface (in this case, they must define all the variables and methods included in the interface).
If you want to learn more about What interfaces are and how to use them
check the Object-Oriented Programming Course read more
Declaring an interface
To declare an interface in TypeScript, we use the keyword interface
followed by the name of the interface and the properties and methods we want to define. Let’s see an example:
interface Person {
name: string;
age: number;
greet(): void;
}
In this example, we have declared an interface called Person
that defines three properties:
name
of typestring
age
of typenumber
greet
which is a method with no return value (void
).
Implementing an interface in a class
Once we have declared an interface, we can implement it in a class using the keyword implements
. This establishes that the class must implement the variables and methods declared by the interface.
Let’s see an example:
class Student implements Person {
name: string;
age: number;
constructor(name: string, age: number) {
this.name = name;
this.age = age;
}
greet() {
console.log(`Hello, my name is ${this.name} and I am ${this.age} years old.`);
}
}
In this example, we have declared a class called Student
that implements the interface Person
.
Therefore, the class Student
must define the properties name
and age
, as well as the method greet
, as defined in the interface Person
.
Implementation of multiple interfaces
A class can implement multiple interfaces, ensuring that it adheres to various contracts.
interface Flyer {
fly(): void;
}
interface Swimmer {
swim(): void;
}
class Duck implements Flyer, Swimmer {
fly(): void {
console.log("The duck is flying.");
}
swim(): void {
console.log("The duck is swimming.");
}
}
const duck = new Duck();
duck.fly(); // The duck is flying.
duck.swim(); // The duck is swimming.
In this example, the class Duck
implements both Flyer
and Swimmer
, ensuring that it has the methods fly
and swim
.
Extending interfaces
TypeScript allows the extension of interfaces, enabling the creation of more specific interfaces based on other interfaces.
interface Animal {
name: string;
}
interface Pet extends Animal {
vaccinations: boolean;
}
const pet: Pet = { name: "Firulais", vaccinations: true };
console.log(pet); // { name: "Firulais", vaccinations: true }
Here, Pet
extends Animal
, adding the property vaccinations
. Any object that implements Pet
must also comply with the properties of Animal
.
Optional properties
Optional properties are defined by adding a question mark (?
) after the property name. This indicates that the property may not be present in the object.
interface Book {
title: string;
author?: string;
}
const book1: Book = { title: "Basic TypeScript" };
const book2: Book = { title: "Advanced TypeScript", author: "Luis Pérez" };
Read-only properties
Read-only properties are defined using the keyword readonly
. This ensures that the property cannot be modified after its initialization.
interface Point {
readonly x: number;
readonly y: number;
}
const point: Point = { x: 10, y: 20 };
// point.x = 5; // Error: Cannot assign to 'x' because it is a read-only property.
In this example, the properties x
and y
are read-only and cannot be modified once assigned.